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Demo Reel

CG Compositing Showreel

2023-2025

A compilation of animated CG work, pulled from trailers and personal projects. Primarily responsible for compositing and element integration.

Primary Tools:

Nuke, AE, Unreal Engine

Destiny 2

Destiny 2

Game Trailer

Destiny 2 "Renegades" teaser trailer.

 

Worked within a coordinated team to provide compositing to match overall theme. Applied a mix of 2D and 3D effects to enhance general quality and atmosphere of CG renders.

Drifter.png
Cabal.png
D2gun.png
D2Hero.png
For the Stars
Desert.png
Ship.png

For the Stars

Game Trailer

"For the Stars" game trailer for 2025 GDC.

Provided compositing services to enhance provided 2D footage. This included extensive cleanup of artifacts and warping; color grading; adding lens flares; and applying 2D elements such as jet flames, atmosphere, and heat displacement to improve the visual appeal.

Environment Personal Projects

Personal Projects

Environment Focus

A series of personal projects that aimed to further understand and enhance the workflow between Nuke and Unreal Engine. This included scene lighting and environment building with Quixel Megascans and Niagara. Different environment conditions were also tested and applied.

 

Responsible for all aspects aside from the 3D modeling. 

Ghost.png

Environment focus -- building an environment with dramatic lighting, adding sway to bushes to add life to the scene. 

Portal.png

Fluid Focus -- Creating a body of water within the environment.

Temple.png

Weather Focus -- Integrated various weather conditions (Stormy; Snowy; Night Aurora) into a single environment. 

Live-Action Integration
Martian.png

Personal Project

Live-Action Integration

Personal Project that was aimed to enhance my understanding of mixing live-action footage with Unreal Engine environments. Responsible for the environment setup using Quixel Megascans, lighting, additional DMP, and compositing of live-action assets. 

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