CG Compositing Showreel
2023-2025
A compilation of animated CG work, pulled from trailers and personal projects. Primarily responsible for compositing and element integration.
Primary Tools:
Nuke, AE, Unreal Engine
Destiny 2
Game Trailer
Destiny 2 "Renegades" teaser trailer.
Worked within a coordinated team to provide compositing to match overall theme. Applied a mix of 2D and 3D effects to enhance general quality and atmosphere of CG renders.






For the Stars
Game Trailer
"For the Stars" game trailer for 2025 GDC.
Provided compositing services to enhance provided 2D footage. This included extensive cleanup of artifacts and warping; color grading; adding lens flares; and applying 2D elements such as jet flames, atmosphere, and heat displacement to improve the visual appeal.
Personal Projects
Environment Focus
A series of personal projects that aimed to further understand and enhance the workflow between Nuke and Unreal Engine. This included scene lighting and environment building with Quixel Megascans and Niagara. Different environment conditions were also tested and applied.
Responsible for all aspects aside from the 3D modeling.

Environment focus -- building an environment with dramatic lighting, adding sway to bushes to add life to the scene.

Fluid Focus -- Creating a body of water within the environment.

Weather Focus -- Integrated various weather conditions (Stormy; Snowy; Night Aurora) into a single environment.

Personal Project
Live-Action Integration
Personal Project that was aimed to enhance my understanding of mixing live-action footage with Unreal Engine environments. Responsible for the environment setup using Quixel Megascans, lighting, additional DMP, and compositing of live-action assets.